Kingdom Come: Deliverance II
Environment art by Alex Szalóki
Lauds Dawn
An open-world medieval RPG built in CryEngine at Warhorse Studios. I worked on it for more than five years, from start to ship.
Overgrown chapel. Ruin and forest set.
Scroll to pass the day
Prime Early morning
Natural and man-made environment assets, from forest floor to ruined masonry.
Forest path. Pines, sandstone, ground cover.
Terce Mid-morning
Made in close work with designers, programmers, concept artists and creative leads, then refined until it held up on every pass a player makes.
Cliffs and caves. Rock overhang above a forest stream.
Sext Noon
Beyond environments: cutscene and mini-game assets, and the game's 3D user interface.
Sandstone. Outcrop in dappled forest light.
None Afternoon
[ONE LINE ON THIS SET]
Overhang. Overgrown rock in a forest.
Vespers Sunset
Ruined chapel. Forest clearing. Hover or tap the ruin to see the kit it is built from.