Kingdom Come: Deliverance II

Environment art by Alex Szalóki

Lauds Dawn

An open-world medieval RPG built in CryEngine at Warhorse Studios. I worked on it for more than five years, from start to ship.

Overgrown chapel. Ruin and forest set.

Scroll to pass the day

Prime Early morning

Natural and man-made environment assets, from forest floor to ruined masonry.

Forest path. Pines, sandstone, ground cover.

Terce Mid-morning

Made in close work with designers, programmers, concept artists and creative leads, then refined until it held up on every pass a player makes.

Cliffs and caves. Rock overhang above a forest stream.

Sext Noon

Beyond environments: cutscene and mini-game assets, and the game's 3D user interface.

Sandstone. Outcrop in dappled forest light.

None Afternoon

[ONE LINE ON THIS SET]

Overhang. Overgrown rock in a forest.

Vespers Sunset

Ruined chapel. Forest clearing. Hover or tap the ruin to see the kit it is built from.